Environment and Prop Artist
Contact
Tel: 1-773-799-6436
E-mail: nicholasbouldin@hotmail.com
Address: 3950 N. Lake Shore Drive 707B
Key Skills
• Creating models and textures optimized for game engines
• High-Poly (Subdivision) Modelling
• Speciality in hard-surface materials
• Experience using current-generation shader technology
• Able to accurately follow reference material
• Able to critically analyse and deconstruct artwork
• Able to work well in a team environment
• Strong work ethic and cooperative attitude
Software Knowledge
• 3DS Max
• Modo
• Photoshop
• ZBrush
• Unreal Engine (UDK)
• Mudbox
Education
1997 to 2002
American Academy of Art in Chicago
Associates in Illustration, BFA in Computer Animation
Work Experience
Professional / Indie Work
Freelance Consulting
Part time Environment Artist
2003- Current
Razor Media/Razor 360
Part-time (off-site) 3D Technical Artist
2007 - 2008
• Assisted importing and exporting readymade models into Microsoft's XNA game engine
• Assisted modelling characters assets.
Part-time (off-site) 3D Artist
2006 - 2009
• Expanded skill set to include high-poly modelling
• Created environment and characters assets.
• Responsible for environment asset pipeline.
DIM Dreams in Motion
Part-time (off-site) 3D Animator
2004 - 2005
• Created character animations using Milkshape 3D.
Organizations
Member, IGDA (International Game Developers Association )
References
To be discussed upon request