Resume

Nicholas G. Bouldin
Environment and Prop Artist



Contact

Tel: 1-773-799-6436
E-mail: nicholasbouldin@hotmail.com
Address: 3950 N. Lake Shore Drive 707B

Key Skills

• Creating models and textures optimized for game engines
• High-Poly (Subdivision) Modelling
• Speciality in hard-surface materials
• Experience using current-generation shader technology
• Able to accurately follow reference material
• Able to critically analyse and deconstruct artwork
• Able to work well in a team environment
• Strong work ethic and cooperative attitude

Software Knowledge

• 3DS Max
• Modo
• Photoshop
• ZBrush
• Unreal Engine (UDK)
• Mudbox


Education

1997 to 2002
American Academy of Art in Chicago
Associates in Illustration, BFA in Computer Animation

Work Experience

Professional / Indie Work

Freelance Consulting
Part time Environment Artist
2003- Current

Razor Media/Razor 360
Part-time (off-site) 3D Technical Artist
2007 - 2008

• Assisted importing and exporting readymade models into Microsoft's XNA game engine
• Assisted modelling characters assets.

Forever Interactive LLC
Part-time (off-site) 3D Artist
2006 - 2009

• Expanded skill set to include high-poly modelling
• Created environment and characters assets.
• Responsible for environment asset pipeline.


DIM Dreams in Motion
Part-time (off-site) 3D Animator
2004 - 2005

• Created character animations using Milkshape 3D.


Organizations
Member, IGDA (International Game Developers Association )


References
To be discussed upon request